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We must fully understand the aim of the website before beginning any design processes. We must also conduct our own research. Definitely in close cooperation with the client.

To start the design process, it’s essential to comprehend these issues:

  • For whom is the product intended?
  • What does the audience actually want or expect?
  • Is the main objective of this product to inform, sell, or amuse?
  • How do you want your products to differentiate themselves from those of your rivals?
  • What issue is this product seeking to address?

  1. UX research
  2. Define & Ideation
  3. Information Architecture (IA)
  4. Wireframe
  5. Prototype
  6. Inspiration
  7. Design system
  8. Mockup
  9. User test
  10. Go live

1. UX research

We need to learn a lot about our target market, rivals, and the product we intend to develop in the first step. In addition, there are typically 10 separate processes in UX research.
The following are all the steps to set up seamless UX research:

  • Timeline
    (to group and outline all design procedures in great detail)

  • User Interview
    (to learn more about how users feel about a product or service and their demands, habits, and attitudes)

  • Empathy Map
    (by focusing their thoughts and observations on the user’s experience, one can better comprehend and sympathize with users.)

  • Identify User Pain Points
    (to incorporate recognizing and comprehending the difficulties and annoyances people encounter when utilizing a product or service)

  • Personas
    (to assist UX designers in comprehending users’ objectives, actions, and requirements when creating a product or service)


  • User Journey Map
    (by assisting UX designers in comprehending the user’s experience and locating problems and areas for development)

  • Problem Statement
    (giving the design process direction and concentration)


  • Competitor Analysis
    (to support design choices and spot chances for distinctiveness and advancement)

  • Affinity Diagram
    (to classify and arrange massive volumes of information or concepts into useful groups)

  • Insights
    (to help create products or services that better match the demands and objectives of users)

We’re prepared to go to the following stage of the design process once we’ve gathered all the data from the “UX research” procedures.

2. Define & Ideation

We have a good awareness of the audience’s needs at this step, as well as what the competition is providing. As a result, we must categorize and arrange the information we have thus far. Making use of a pre-made template is a clever approach to do this.

We may now use ideation approaches to produce some ideas after defining the topic. We need a place to carry out our brainstorming, therefore let’s look for an appropriate site or platform for it. The ideal place to share ideas with other project participants is FIGJAM.

3. Information Architecture

It’s crucial to use information architecture principles to organize and arrange ideas after coming up with them and seeing viable solutions. The Sitemap and User Flow are two essential components of IA that are discussed frequently since they both have a significant impact on UX design.

– Sitemap

A sitemap is essentially a map that describes the key pages on a website, how they relate to one another, and how each page fits into the overall scheme of things.

Using these tools, you can easily create a sitemap:

  1. Wireflow Kit
  2. Timblee
  3. GlooMaps
  4. Miro
  5. FlowMapp

– User Flow

An application’s user flow is a chart or diagram that depicts the steps a user will take to finish a task. Product teams create user flows to facilitate intuitive product design, provide users with the appropriate information at the appropriate time, and enable users to execute desired tasks with the least number of steps possible.

A user flows through a product while following a path that takes into account their decision-making points. User flows are different from flowcharts in that they may be established very easy to identify important user trips. But by including all the potential user choices, they can quickly result in more convoluted flows.

Know who your user is. You need to have the finest understanding of your user possible in order to develop the ideal user flow. Understanding the user’s requirements and motivations enables you to make an informed decision when selecting how to persuade consumers to interact with your product in a flow-like state.

The following is a list of user flow creation tools:

  1. Wireflow Kit
  2. User Flow Kit
  3. Timblee
  4. Miro
  5. FlowMapp
  6. Overflow

4. Wireframe

A wireframe is a 2D representation of a digital product, and can be anything from very simple pencil sketches to fully functional interactive digital designs.

Low-fidelity, mid-fidelity, and high-fidelity wireframes are the three categories under which wireframing can be categorized.

  • “Low-fidelity wireframes”
    If you want to doodle something in the middle of a meeting with stakeholders or clients present, low-fidelity wireframes are excellent.

  • “Mid-fidelity wireframes”
    Mid-Fidelity wireframes include UI elements that are more thorough and realistic. You can simply skip this substep if you don’t have enough time for each design process, though.

  • “High-fidelity wireframes”
    The last feature of high-fidelity wireframes is pixel-specific layouts. In low-fidelity wireframes, there may be pseudo-Latin text fillers and grey boxes with a ‘X’ to denote images. Actual featured images and pertinent written information may be included in high-fidelity wireframes.

The following is a list of free wireframing tools:

  1. Figma
  2. InVision
  4. Miro
  5. Wireframe.CC
  6. MockFlow
  7. Jumpchart
  8. Framebox
  9. Mydraft.CC
  10. Wirefy

5. Prototype

High-fidelity wireframes are converted into interactive demonstrations during the prototype stage, closely simulating the appearance and functionality of a product. Prototypes are used by designers to test products on users and collect insightful feedback on their usability.

You can build your website prototype using a variety of tools, including:

  1. Figma
  2. Invision Studio
  3. Origami

6. Inspiration

The process of finding inspiration for UI design entails investigating and evaluating numerous design sources. We must thus constantly be innovative and fashionable, but it may be challenging to come up with fresh concepts for each project without being influenced by the designs of other fashionable websites. It helps us to speed up the process of acquiring inspiration if we compile an organized list of the related websites we’ve selected. To understand the road ahead at this level, we need to observe lots more samples.

Just be careful not to copy too much directly from other works; we must avoid coming out as cheap imitations.

Here are a few well-known sources of inspiration:

  1. Behance
  2. Awwwards
  3. Dribbble
  4. Land-Book
  5. SiteInspire
  6. Cssdesignawards
  7. CSS Nectar
  8. Commerce Cream
  9. Admire The Web
  10. Best Website Gallery
  11. Pinterest
  12. Webdesign-Inspiration

7. Design system

A design system is a grouping of design elements, such as buttons, forms, and other interface elements, that have been pre-designed and bundled together to aid designers and developers in producing user interfaces more quickly.

There are four key categories that make up your visual design language, and you should think about how each of these design components is used in each component on the screen.

  • Color
    One to three primary that symbolizes your brand are common colors in a design scheme. To give your designers more possibilities, you might wish to include a variety of colors and tints (a color combined with black or white).
  • Typography
    The majority of design systems only use two fonts: a monospace font for code and one typeface for headings and body material. To prevent misleading and overloading your user, keep things basic. Reduce the number of fonts you use; this is not only good typographic design, but it also avoids performance problems brought on by overusing online fonts.
  • Sizing and spacing
    When you have rhythm and balance, your spacing and sizing scheme will appear at its finest. Due to its use in iOS and Android standards, ICO size formats, and even the typical browser font size, a 4-based scale is becoming more and more well-known as the suggested scale.
  • Imagery
    Having a plan and following it is essential for using imagery successfully in your visual design language. Establish standards for illustrations and icons, and use the most appropriate image format.

The most common design systems are listed below to assist you in developing your own:

  • Untitled UI
  • Material Design
  • Atlassian
  • Mailchimp

8. Mockup

The basic layouts from the high-fidelity wireframe are added to in a mockup along with content, branding, and design. Additionally, designers will iterate on their mockup designs here before moving on to prototypes in order to incorporate stakeholder feedback.

Here are some design tools to take into account during the mockup stage and beyond:

  • Figma
  • Adobe XD
  • Invision Studio
  • Sketch

9. User Test

It’s now time to collect consumer input. We must run usability tests, design user stories, and test our high-fidelity prototype with a variety of user groups.

Verifying that a solution works for the user is the process of user testing.

In order to acquire better and optimal results, we can also conduct user tests at each stage of the process.

Some tools for user testing include:

  • Invision Studio
  • Google Forms
  • Marvelapp

10. Go live

The time has come to launch. There may still be some issues, but don’t worry; product design is a continuous process that needs continuing upkeep. The UX/UI design process is beautiful in that it is never complete.


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